Skip to main content

Building a Roblox Game

 

 I play video games, like Hiberworld, but I have never played Roblox. Besides the fact that it's exploiting kids to make games for them and giving them a minuscule amount of money and had an outage that they wrote a very good post-mortem for.




Apparently, it was in beta in 2004, when I was 12, and fully released 2 years later. Theoretically, there are people my age who probably have been playing this game for 15 years. That's amazing!

I play Splatoon, Fortnite, quite a few remakes of older games (Let's be honest, Sonic Mania was a remake). What new games should I be playing? I don't like taking risks on things that are 60$ (or broken upon release, hello Pokemon Gen 9. Which is such a pity, because Gen 9 looks like the best Pokemon story since Gen 2! But it's broken! But I digress.). I played Zelda for the first time at 30 with Breath of the Wild.

I used this guide: Really straightforward and personable fellow.

Roblox uses Lua in conjunction with a drag and drop editor, which is a language I've never heard of until right now.

I did this on a new MacBook Pro 2019 (Thank you - You know who you are!) because my 2019 Lenovo would probably combust if I tried. I signed up under the username gazelectric (if you know the reference, well, we're both just huge nerds, aren't we?)

[April 2024 Update: That MacBook Pro died. In like December 2023. I apparently did not take screen shots of my Roblox game. Even the logic board doesn't seem to work.]

Interesting bits;

task.wait(x) - Where x is the amount of seconds something waits until it happens, for example, you can make it rain bricks, but if you use the task.wait(5) function, it waits for 5 seconds before showering you.

Anchored parts are not affected (or don't fall through space) -- the physics engine allows it to be static. Part of my water walkways are anchored in the air!

Brick (or, part) color values go from "[color]" to "really [color]" -- My blue parts are 'Really Lapis". There are also effects, like the glowing ball -- a ball which you can push, and just never stops until it runs into something. Unstoppable force meets immovable object and all that.

 I wanted to make the moving ball into a killzone, something that would automatically kill the player character, but without hacking, I'm not sure it's possible. Which is fine, after all, how would you push it so it moved if it was automatically a kill zone? Unless you put the task.wait() function in front. You have 20 seconds to push it in a walled space. After that time, it turns into a rolling death ball!

Comments

Popular posts from this blog

Connecting IoT Devices to a Registration Server (Packet Tracer, Cisco)

In Packet Tracer, a demo software made by Cisco Systems. It certainly has changed a lot since 2016. It's almost an Olympic feat to even get started with it now, but it does look snazzy. This is for the new CCNA, that integrates, among other things, IoT and Automation, which I've worked on here before. Instructions here . I don't know if this is an aspect of "Let's make sure people are paying attention and not simply following blindly", or an oversight - The instructions indicate a Meraki Server, when a regular one is the working option here. I have to enable the IoT service on this server. Also, we assign the server an IPv4 address from a DHCP pool instead of giving it a static one. For something that handles our IoT business, perhaps that's safer; Getting a new IPv4 address every week or so is a minimal step against an intruder, but it is a step. There are no devices associated with this new server; In an earlier lab (not shown), I attached them to 'H

Securing Terraform and You Part 1 -- rego, Tfsec, and Terrascan

9/20: The open source version of Terraform is now  OpenTofu     Sometimes, I write articles even when things don't work. It's about showing a learning process.  Using IaC means consistency, and one thing you don't want to do is have 5 open S3 buckets on AWS that anyone on the internet can reach.  That's where tools such as Terrascan and Tfsec come in, where we can make our own policies and rules to be checked against our code before we init.  As this was contract work, I can't show you the exact code used, but I can tell you that this blog post by Cesar Rodriguez of Cloud Security Musings was quite helpful, as well as this one by Chris Ayers . The issue is using Rego; I found a cool VS Code Extension; Terrascan Rego Editor , as well as several courses on Styra Academy; Policy Authoring and Policy Essentials . The big issue was figuring out how to tell Terrascan to follow a certain policy; I made it, put it in a directory, and ran the program while in that directory

Create a Simple Network (Packet Tracer) + A Walkthrough

Again; I've done this, but now there's so many new things, I'm doing it again. The truly new portions were...everything on the right side of this diagram; The cloud needed a coax connector and a copper Ethernet connector. It's all easy to install, turn off the cloud (Weird), install the modules. Getting the Cable section of Connections was an unusual struggle - The other drop down menu had nothing within. It required going into the Ethernet options and setting the Provider Network to 'cable', which is the next step AFTER the drop-downs. The rest was typical DHCP and DNS setups, mainly on the Cisco server down there. The post is rather short - How about adding a video to it? Find out what A Record means - This site says 'Maps a name to an IP address', which is DNS. So it's another name for DNS? You can change them (presumably in a local context) to associate an IP address to another name.